FOR THEME PARKS AND FAMILY ATTRACTIONS

3D magnets for theme parks and family attractions

We design souvenirs for places where families spend half a day. A mascot, an entrance gate or a flagship attraction in a tactile relief – a design a child recognises from the other side of the counter.

A park souvenir competes with ice cream, not with another magnet

In a museum or a castle a souvenir is bought at the end of the visit, as a separate intention. In a theme park the money for a magnet comes from the same pocket as ice cream, candy floss and a ride – and competes with them in the same minute. That changes three things in the design.

The choice takes a dozen seconds, at the counter

A family comes to the counter tired and already heading for the exit. The design has to be recognised at arm’s length, before anyone reads the lettering. That is why the character takes up most of the frame and the surroundings step back instead of competing with it.

A mascot works better than a view of the grounds

A park rarely has one panorama that fits on seven centimetres. It does have a character with a queue of people waiting to be photographed with it. That is what comes home from the trip – a view of the paths does not. If a park has a mascot, the design starts there.

A magnet should recall the experience, not the address

From a park you take home a day, not a point on a map. The design works better when it shows a scene: the gate you came through, or the character a child stood next to for a photo. The name of the place should confirm the memory rather than replace it – which is why we usually put it on a sign underneath.

Four decisions made before the first sketch

None of them has a single right answer. Each one changes the design itself, not just its colour – which is why they are worth settling before we start drawing.

Mascot, gate or flagship attraction

A mascot sells the most broadly, because it has a face and works on the youngest. An entrance gate works like a frame: it closes the scene and says where you went in. A flagship attraction – a record-breaking figure, a slide, a train – reaches those who came for it.

One design for the whole park or one per zone

A park divided into zones can have a separate design for each. A visitor who has been to three of them then has a reason to take three magnets. With a single design the whole sale rests on one decision – yes or no.

A year-round design and a seasonal edition

The basic design stays on the shelf all year. Next to it there is room for a short edition: a park anniversary, a new attraction, the summer holidays. A short run does not push out the permanent design – it gives a reason for a second purchase to someone who already owns the first.

A format for a child and a format for an adult

The same character looks different in an elaborate scene and in a small design shaped as the figure itself. Two formats side by side cover two different budgets, while only one character is designed. In Park Krasnala those two formats sit on the shelf together.

Three things that have worked in parks

First, the character matters more than the lettering. In both projects the character takes up most of the design – gnomes or forest animals. The park name sits on a sign underneath and does not take space away from it.

Second, the outline does half the work. A magnet shaped as the figure itself looks like a figurine, not like a tile with a photo. The same design closed in a rectangle loses much of the effect, despite an identical relief and print.

Third, a series sells differently from a single design. Four designs for one park change the question at the counter: from “buy or not” to “which one”. The second question ends in a purchase far more often.

These three conclusions came back regardless of whether the park charges admission or is open to everyone. What changes is the number of visitors, not the way they choose a souvenir.

Attractions we design magnets for

This segment is wider than theme parks alone. They share one thing: people come for a few hours, with children, and leave past a point of sale.

  • Theme parks and amusement parks They usually have a mascot and a recognisable gate – two ready starting points for a design. This is where a series covering several zones is easiest.
  • Fairy-tale parks and themed villages The whole attraction rests on a story, so the design can show a scene instead of a building. A fairy-tale motif also carries saturated colours better than architecture.
  • Rope parks, trampoline parks and playgrounds Here the subject is movement, not a building. The design usually rests on a figure in action and on a name that must also be legible to an adult across the counter.
  • Toboggan runs, go-kart tracks and park trains The attraction has a distinct shape – a vehicle or a track – that comes out well in relief. An outline following the vehicle instead of a rectangle also works well.
  • Historical settlements and family open-air museums Visitors come for an experience rather than a monument, so the design can show a costumed figure or a workshop scene instead of the building itself.

There are more family attractions than types on this list. If yours is not here, the same question settles it: what do visitors photograph just before they leave.

Questions about magnets for theme parks

Can we use our park’s mascot?

Yes, and that is usually what we do. Photographs of the figure or a drawing of the character from a few angles are enough – we build the 3D model from them. The rights to the mascot stay with you; we only need your permission to use it in the design.

How many designs make sense to start with?

Usually two or three. A single design works when a park has one strong character and one point of sale. With several zones or several counters a series starts working sooner, because the visitor has something to choose from. We quote from 10 pieces of a single design.

Can a magnet be shaped like the character rather than a rectangle?

Yes – the outline then follows the silhouette, the hat or the sign, and the background ends with the figure. It costs more work in modelling, but the difference is visible on the shelf immediately. The gnome from Nowa Sól was made exactly that way.

What does the path from idea to finished souvenir look like?

You tell us the attraction, the motif and a rough number of pieces. We prepare a free quote and a design, and before production we show a 3D visualisation – corrections are made at that stage. Everything, from the model to packing, is made in our facility in Nowa Sól.

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